Book of Sound
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Sound
Compression
Comp Test 1
Console
Console v1.7
Delay FX
CHAOS FLANGER
Filters
Allpass
4000 Pole Allpass
ALLPASS MULTI
ALLPASS MULTI 0
ALLPASS Schroeder
ALLPASS SEQ
ALLPASS TONE.JS
Variable
2000 Biquads
Fourier Transform
FFT ESSENTIA
FFT ESSENTIA 2
FFT Glitch tone.js
FFT Glitch Tone.js 2
FFT MEYDA
FFT WEBAUDIO
FFT.JS
Granulation
Drone Machine
Granular FX
Granular FX 1
Granular FX 3
WAVESURFER
Metering
VU Meter
PitchShift
Vex Warp II
Convolution
5 x Matrix
Vowel Morph
Vocoding
PINK TROMBONE
Rosenburg Model
Voder 1939
Waveshaping
Polynomial
WaveShaper II
WaveWrapper
Generative
Anti-Stress Music
TTS rand
Random Code
Audio Player
Pulse Train
Superposition
Waveguide Mesh
XY Scope
Music
Alien Soap Opera
Az-Ra
Cloudcycle
Dubsahara
Fifth Sun
Greg Hunter
Infrasonic Therapy
Lotus Blossom
Mutantra
SubSurfing
Turntablas
WΓ€veshΓ€per
MIXTAPES
Tutorials
ASP
Active Electronics
Passive Electronics
DSP
Mathematical Foundations for Signal Analysis
Recording
Mixing
Mastering
Live
Concerts
Workshops
Blog
Vex Warp II
Publison PitchLoop
ποΈ Publison PitchLoop
ποΈ Presets
Default
Chaos Mode
Shimmer
Granular
Vintage
Save Current
Pitch (semitones):
0.00
Freeze Window (ms):
25
Window Jitter Amount:
0.000
Window Jitter Rate (Hz):
2.000
Window Smoothing:
0.98000000000
Smoothing Jitter Amount:
0.0000
Smoothing Jitter Rate (Hz):
1.500
Pan Position:
0.00
Pan Jitter Amount:
0.00
Pan Jitter Rate (Hz):
3.000
Smoothing Type:
Linear
Exponential
Cubic Spline
Buttery Smooth
BΓ©zier Curve
Hermite Spline
Smoothstep
Cosine Wave
Sigmoid (Neural)
Elastic Bounce
Perlin Noise
Fractal Smooth
βΆοΈ Play
βΉοΈ Stop
βοΈ Freeze
π Reverse
ποΈ Recording
π΄ Start Recording
πΎ Stop & Download
Ready to start…